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-
-
- ===================================================================
- DEADLINE
- ===================================================================
-
- Written by: The Gremlin
-
- Go "N" to the front door of the house. Type "open door" and go "N" into
- the Robners' house. From inside the door, go "N","E" and type "climb
- stairs" twice (or you can just go "U","U") to get to the second level of
- the estate. From there, go W,W,W,W,N to the library where you will start
- the first of a series of Sherlock Holmes-type activities. In Deadline,
- you need to establish the motive and method for the murder beyond all
- reasonable doubt before you can a rrest the guilty party. If you don't
- have an air-tight case, the jury will acquit the defendant. It is here
- in the library where we go about establishing the method by which poor
- Mr. Robner was done in.
-
- First off, type "examine rug" (or just "look rug"). You will find some
- mud spots which is your first clue. Now, "get the cup, pad, calendar and
- pencil" and "rub pencil on pad" and then "turn page of calendar". Aha!
- Perhaps a clue as to the motive? Let's see if we can substantiate the
- method a little more...that mud on the rug was very interesting. Type
- "open balcony door" and go "N" onto the balcony. Check out the railing
- by typing "examine railing" and you will see some scratches, lending
- credence to the theory that perhaps the murderer climbed up the balcony
- from the ground below where he (or she) got mud on his shoes.
-
- Let's have a look below and check for some indication that the murderer
- was indeed below the balcony. go S,S,E,E,E,E,D,D,W,S. Type "open door"
- and go "S" back to the front door. Now go E,NE,E,SE to the shed where
- you will see a ladder. Type "examine ladder". Hmmm! This
- ladder-and-balcony theory is looking good! Let's see if we can prove the
- ladder was below the balcony. This will have to wait a while, though,
- because it's getting late in the morning and we have to do some more
- checking in the house before the reading of the will takes place and
- besides that, we need to talk to Mr. McNabb and he doesn't seem to be in
- the mood right now.
-
- Go back to the house by heading NW,W,S,W and head back upstairs with
- N,N,E,U,U. Let's see what else we can find upstairs. Go S,S into
- Dunbar's bathroom. Type "open cabinet" and "examine loblo". Aha, again!
- Now we go back downstairs and see if we can find Mr. McNabb to see if he
- knows anything about a ladder under the balcony. Go N,N,D,D,W,S,S. Let's
- take a break for a while. Type "wait until 11:30", and now for Mr.
- McNabb. let's try the orchard first with E,NE,E. If McNabb is not
- around, just wait for a while or snoop around the area and he will soon
- show up.
-
- Deadline is very unpredictable when it comes to the various characters
- moving around the scenario. Once you spot McNabb, go to him and say "hey
- McNabb" followed by "what is wrong". He will tell you about some holes
- he found in his garden so, naturally, you say "show me the holes". He
- will take off and you "follow him". When he stops, type "examine holes".
- Eureka! The ladder was here and the depth of the holes proves somebody
- climbed it up to the balcony! To make sure we cover every angle, type
- "examine ground" and "dig around holes". Hmmm...wonder what this could
- be about? To find out, type "analyze fragment for loblo". Oops, it's
- later than we thought! Back to the house for the reading of the will.
-
- Go N,N,SE,S,S,W to the front door and N,N,W into the living room. now
- just "wait" for the will to be read. noticing that just about everybody
- is present, you decide to see if you can roust some of those present
- into giving you some clues as to the guilty party and, perhaps, the
- motive for the crime. Let's start with George. Type "show George the
- calendar". He will get very nervous and start heading out of the room.
- Type "follow him" until he finally goes to his room. He will keep
- telling you to leave him alone, but just keep following him until he
- gets to his room.
-
- At this point, you decide to see if George knows more then he's telling.
- go to the balcony and wait to see if he does anything. Go N,W,N,N to the
- balcony and type "wait 10 minutes". Voila! Here he comes! Wait until he
- goes behind the bookshelf and then type "wait 4 minutes. When your 4
- minutes are up, go S, "examine bookshelf", "press button", and go E. Ha!
- Caught him red-handed!! Type "get will", "look safe", "get papers" and
- "read papers". Things are beginning to look up! Let's see if we can
- substantiate some of this stuff.
-
- Go back to the living room with W,S,E,E,E,E,D,D,W,W. My, isn't this
- cozy! Type "hey Baxter", "what about focus". You know he's lying so you
- "show papers to Baxter". Ah, that's better! Now for some clever
- psycho-detective work. Type "show lab report to Dunbar" and "show lab
- report to Baxter". Whip around and "accuse Dunbar". Hmmm...a tad
- nervous, isn't she? Perhaps we should go off and wait to see what
- develops. Go E to leave the room and "wait for Dunbar". Just as we
- suspected! When she passes you, type "follow her". Once outside the
- house, she will drop a ticket. Type "get ticket" and "read ticket".
- Wow! This is getting good!
-
- Type "show ticket to Dunbar". You know you've got her on the run now so
- head off to the shed to wait and see what develops. Go E,E,SE and "wait
- for Baxter". When they both show up, "show ticket to Baxter" and "arrest
- Baxter and Dunbar". You didn't believe them for a minute, did you? due
- to the dynamic nature of Deadline, there are several ways to end up
- accusing Baxter and Dunbar of the murder. there are also more puzzles to
- solve, but this is all that is necessary to put together an air-tight
- case against them.
-
- ==========================================================================
- ENCHANTER by Infocom
- ==========================================================================
- SOLUTIONS -- Volume One by James Oppenheim note...you must eat and drink
- when urged to do so by the game...but YOU ARE WHAT YOU DO .
-
- Fork go NE Outside Shack. Go Inside shack. Open oven . Take bread and
- jug and lantern then frotz (light spell) the lantern. Go outside shack.
-
- Go NE ,SE, NE; at Shady Brook fill jug with water . SW,SE,SW (The evil
- castle is to your east but you are not yet ready to go there you don't
- have the key!)
-
- SW, S. Outside Hovel read scroll then gnusto rezrov (open locks... your
- key into the castle!) N, N, S, S, NE, NE, E. At eastern Fork go E
- then E and you will be...
-
- Outside Gate memorize nitfol and rezrov then rezrov gate then E You are
- in! A good place to save the game! Inside Gate go S,S to Tower .
-
- At South Hall go down Dungeon open door then go N Cell read walls then
- remove block then E Secret Passage take scroll then read stained scroll
- then gnusto exex (make things go fast) go W then S then U South Hall
- drop lantern then go E Gallery look behind lighted portrait, take black
- scroll and candle, read black scroll, gnusto ozmoo, (survive an
- unnatural death), go W, take lantern, go E, go E South Gate go S then SE
- to... The Beach nitfol turtle exex turtle, turtle, follow me, NW, N
- Tower go U Engine Room turtle, go SE, get scroll wave at turtle, take
- scroll, door;Tower (go W till you get to the south hall then go up to
- the bedroom get in bed sleep you will have a dream get up examine
- bedpost, press button, take gold scroll, read gold scroll, gnusto vaxum,
- memorize vaxum and rezrov and nitfol, go down, go N till you get to the
- inside gate and drop all Inside gate Go east until you are picked up by
- the goons and thrown into the cell Cell ozmoo self (don't do this
- earlier or it'll wear out), wait - you will be taken up to the
- sacrificial alter and a dagger will go into your heart - have no fear
- your spell will not only protect you - in addition you get a useful
- tool...the dagger! go down to the temple, go west until you reach all of
- your possessions then take all end of volume 1
-
-
- ==========================================================================
- INFIDEL by Infocom
- ==========================================================================
- This is really one of infocom's easiest games to date... and with a
- somewhat disappointing ending. But it is still an infocom product and
- that means first rate adventuring! When you start off, you have been
- left in your tent by your muntinous workers. a crate is airdropped as
- you start out, but all that is in there is a navigation box that you
- need to locate the proper area to dig for the pyramid... of course this
- area is spelled out on the map that comes with the game package (shades
- of starcross) but don't worry... you don't need the crate's contents if
- you follow this step by step tutorial
-
- TO BEGIN: Get up, S, S, get rock and pack and matches, W, W, get axe and
- shovel, E, E, S, S, open sack, put pack and matches and axe in sack, get
- canteen, get sack, N, N, N, N, break lock with rock, get lock, drop lock
- and rock, open trunk, get beef and map, S, W, W, drink, open canteen,
- fill canteen, close canteen, E, E, E, S, S, E, E, dig in sand, again,
- again, again, again, unfold map, put cube in opening, drop map and
- shovel, D
-
- ==> You are now in the pyramid and ready to explore. You first need to
- eat, drink and light the torch, so: drop sack, eat beef, open canteen,
- drink, close canteen, drop canteen, get rope, tie rope to altar, throw
- rope north, get torch and jar and matches, open jar, pour liquid on
- torch, close jar, light match, light torch, put matchbook and jar in
- sack, get sack, D
-
- ==> OK, here is where you rack up alot of points... if you're interested
- in how the later puzzles are solved, note what jewel is found in which
- room (NW, SW, SE, NE) and also study the hieroglyphics in each room. If
- you're just out to solve this bugger, then just keep following these
- steps: push statue, get head, push statue NW, drop head, SE, SE, SE, get
- opal, NW, NW, NW, get head, push statue SE, again, drop head, NW, NW,
- NW, get diamond, SE, SE, SE, get head, push statue NW, push statue NE,
- drop head, SW, SW, SW, get emerald, NE, NE, NE, get head, push statue
- SW, again, drop head, NE, NE, NE, get ruby, SW, SW, U, drop all but
- torch
-
- ==> Whew! Well that was a pain. On to more interesting stuff: S, D, NE,
- NW, N, E, D, W, put torch in knothole, get shim, drop shim, push up
- beam, get torch, E, U, W, get beam, S, W, N, E, N, D, D, N, N, E, S, get
- silver chalice, N, W, W, S, get golden chalice, N, E, S, S, U, U, S, W,
- S, E, SE, SW, U, U, put ruby and diamond and emerald and opal in sack,
- get sack, W, S
-
- ==> Now you need to remove the right combination of bricks from this
- panel which will open the secret doorway. this combination is revealed
- in the papyrus scroll found on board the barge (study those
- hieroglyphics carefully!) get first brick, drop first brick, get third
- brick, drop third brick, get fifth brick, drop fifth brick
-
- ==> And now for the final sets of puzzles! E, N, D, drop sack, get axe,
- break plaster with axe, get sack, W, W, W, put beam in niches, stand on
- beam, break plaster with axe, open door, W, get beam, S, put beam in
- doorway, open door, W, drop sack
-
- ==> OK, now you must put the proper jewel clusters in the proper holes
- on the slab. the room direction in which you found the jewel determines
- which corner you put it on the slab: put diamond in first hole, put ruby
- in second hole, put emerald in third hole, put opal in fourth hole, open
- slab, get book
-
- ==> Now's a good time to replenish your torch, so: get jar, open jar,
- pour liquid on torch, drop jar, get sack, E, get beam, N, N, put beam
- under lintel, break seal with axe, drop axe, open door, N, E, put silver
- chalice on left, put golden chalice on right, drop sack, put pack in
- silver chalice, get scarab, W, put book in large recess, put scarab in
- small recess
-
- ==> Reading the book (using the spatula), and examining both the book
- and the scarab gave the clues to the above actions with the book and
- scarab. now, you must unlock the statues in a particular order. the clue
- to that order was in the headings to the hieroglyphics in each of the
- four rooms of the gods. the order is: turn neith, turn selkis, turn
- isis, turn nephthys, open sarcophagus
-
- ==> You've done it! But you're also dead. OK, interesting ending, huh?
- Not still, somehow very unsatisfying. Oh well, at least it's different!
-
- ===================================================================
- STARCROSS
- ===================================================================
- Here are list of rods RED
- Use something and direct it at nest YELLOW
- Trade something for it BLUE
- Do not use gun SILVER
- It is in something you find GOLD
- Help action with computer gives it BROWN
- Trade something for it VIOLET
- Use disks or die GREEN
- Use disk and mouse to get
- it CLEAR
- Use visor to see it BLACK
- If you do not get it the rest of this is meaningless.
- Do NOT use disk Use them and they will go away be sure to save before
- major choices
-
- ===================================================================
- WITNESS
- ===================================================================
- N,N,ring bell,I,ask Monica about her mother,wait,sit in wooden chair,
- wait until 9:04, get up, hide behind lounge, wait until 12:05, (Monica
- will come back around then, go over to the clock, open it and remove
- something), stand up. accuse Monica. wait for Duffy, arrest Monica.
- Somethings you might want to try: show stiles: the matchbook, the note,
- the muddy handgun, examine window, and ask Linder about what you find.
-
-
- ===================================================================
- ZORK I, BY INFOCOM
- ===================================================================
-
- "S","E","open window","enter house","W","get lamp","move rug","open trap
- door", "turn on the lamp","D","S","E","get painting", "N", "U", "U",
- "get knife and rope", "D", "W", "open case", "put painting in case",
- "drop knife", "get sword", "open trap door", "D".
-
- ...................................................................
- Save the game now. if you buy the farm, we got this far anyway...
- ...................................................................
-
- "N", "kill troll with sword" until you kill him, drop sword, "E", "E",
- "SE", "E", "tie rope to railing", "climb down rope", "S", "E", "get
- coffin", "W", "S", "pray", "turn off the lamp", "S", "N", "E", "D" to
- the canyon bottom, "N", "drop coffin", "open coffin", "get sceptre",
- "wave sceptre", "look", "get gold and coffin", "SW", "U" to the canyon
- view", "NW", "W", "enter house", "open bag", "get garlic", "W", "put
- coffin, sceptre, and gold into case".
-
- ...................................................................
- Save the game again. This is checkpoint 2. Hope you got this far correctly.
- ...................................................................
-
- "open trap door", "turn on lamp", "D", "N", "E", "N", "NE", "E", "N",
- "get matches", "N", "get wrench and screwdriver", "push yellow button",
- "S", "S", "turn the bolt with the wrench", "S", "D", "W", "SE", "E",
- "climb down rope", "get the torch", "turn off lamp", "S", "get the bell,
- book, and candles", "go hole", "D", "ring the bell", "light match",
- "light the candles with the match", "read the book", "drop book", "S",
- "get skull", "N", "U", "N", "put out candles", "rub mirror", "N", "W",
- "N", "W", "N", "E", "put torch in basket", "turn on lamp", "N", "D".
-
- ...................................................................
- Save the game. This maze is a pain, and if you lose your way,
- may the good lord have mercy on your poor soul.
- This is checkpoint 3. Welcome!!
- ...................................................................
-
- "E", "NE", "SE", "SW", "D", "D" to the ladder bottom. if you aren't
- there, restore the game. you messed up. if you are, "S", "get coal",
- "N", "U" to the ladder top, "U", "N", "E", "S", "N", "U", "S", "put coal
- and screwdriver in basket", "lower basket", "N", "D", "E", "NE", "SE",
- "SW", "D", "D", "W", "drop all", "go c~í▒k", "get coal, torch, and
- screwdriver", "S", "open the lid", "put coal into machine", "close the
- lid", "turn switch with screwdriver", "open the lid", "get diamond",
- "drop screwdriver", "N", "put torch and diamond in the basket", "E",
- "get skull, lamp, and garlic", "E", "N" to the ladder bottom, through
- the coal mine (see above if you forgot) to the gas room, "get bracelet",
- "U", "S", "raise basket", "get torch and diamond", "turn off lamp", "W",
- "get jade", "S", "E", "S", "go slide", "U", "put diamond, jade,
- bracelet, and torch in case", "drop garlic".
-
- ...................................................................
- Save the game. Welcome to checkpoint 4. Halfway done now!
- ...................................................................
-
- "turn on lamp", "N", "E", "N", "NE", "N", "get trunk", "N", "get air
- pump", "N", "get trident", "S" to reservoir south, "E", "E", "inflate
- boat with pump", "get in boat", "say launch".
-
- ...................................................................
- Save the game. You could mess up. Welcome to checkpoint 5...
- ...................................................................
-
- "wait" until you see a buoy. "get buoy", "E" to the beach", "get out of
- boat", "get shovel", "NE".
-
- ...................................................................
- Save the game. You might get buried alive. Checkpoint 6 here!!
- ...................................................................
-
- "dig with shovel" until the scarab shows up. if you get buried, restore
- the game. if you didn't and you found the scarab, "drop the shovel",
- "get scarab", "SW", "drop buoy", "open buoy", "get emerald", "S" to the
- falls, "cross rainbow", "turn off lamp", "SW" to canyon bottom, "U" to
- canyon view", from there, go back to the house and enter it. go to the
- living room. "put scarab, emerald, chest, and trident in case", "E",
- "E", "N", "N", "climb up tree", "get egg", "climb down", "S", "E", go
- back to the living room, "turn on lamp", "D", "N".
-
- ...................................................................
- Save the game. Another maze. This time, we find the thief's lair!
- Checkpoint 7
- ...................................................................
-
- "W", "S", "U", "take coins and key", "SW", "E", "S", "SE" to the cyclops
- room. now, the cyclops hates people, but you can get him out of here.
- "Ulysses", (or "Odysseus" if you prefer), "U", "give egg to thief", "D",
- "E", "put coins in case", "get knife", "W".
-
- ...................................................................
- Save the game!!! The thief is a killer!!! Welcome to check point 8.
- ...................................................................
-
- "U","kill thief with knife" until you actually kill him, "get all", "D",
- "NW", "S", "W", "U", "D", "NE", "unlock grate", "open grate", "U", "S",
- "climb tree", "wind up canary", "climb down", "get bauble", go to the
- living room again, "remove canary from egg", "put egg, canary, bauble,
- stiletto in case", "D", "N", "E" until you get to the loud room, "echo",
- "get bar", "W" to the troll room, "S", "U", "put all except lamp into
- case", you should then get a message. follow the advice of the message,
- and you will get a map. "get map", go to the mailbox, and from there,
- you should have no trouble getting to the barrow
-
- ......................................................................
- You've solved the first of the four Zorks. If you thought this was tough,
- wait till you meet the wizard! and then you get to meet the toughest of
- them all...the dungeon master!
- ...................................................................
-
- ==========================================================================
- ZORK III by Infocom
- ==========================================================================
- Well, you've come a long way since you first stood by the mailbox
- outside the house in the forest. You've defeated the thief, outwitted
- the wizard of frobozz, and now, you stand at the foot of the endless
- stairs, ready to embark on the final part of your journey. So, pick up
- the lamp, turn it on, and head along due S until you come to the shore
- of the lake. Drop the lamp <say goodbye to it; you won't be seeing it
- again>, and jump into the lake. Brrrr! Pretty cold! So, don't stay in
- there long; swim W and then go S .
-
- Get the torch, and wait for the number to change to "II." then, touch
- the table. My oh my! You're in a room from Zork II... room 8, as a
- matter of fact. However, you don't have much time to sight-see, so get
- the can of grue repellant, then try moving E, and you will find yourself
- back in scenic vista again. Now wait for the number to change to "III,"
- then touch the table again. This time, you're in a damp passage. Drop
- the torch, and just wait there until you're pulled back to scenic vista.
- Okay, you're finished here, so move along N to the shore, and again jump
- in the lake.
-
- Splash! It hasn't gotten any warmer; in fact, you just dropped the can
- of repellant. So, go down, and you will be on the lake bottom. Ah, there
- it is! But, could there be something else there, too? "Get all," and you
- will have not only the repellant but also an amulet. This is one of
- those "wonderful" variable things; it may take more than one try on your
- part to get both items. In the meantime, you can't stay in the icy
- waters too long, and sooner or later a hungry fish will come looking for
- you. Therefore, it's best to save the game before you jump in from the
- Wern shore. So if you die in the water, or get eaten by the fish, or
- picked up by the roc <while you're swimming on the surface>, you don't
- have to start all the way back at the beginning. By the way, this is the
- only one of the Zorks where you don't lose points if you die. But, all
- the items you've collected so far get scattered all around, and it's
- time-consuming to go look for them.
-
- Okay, now you have the can and the amulet, so head up to the surface,
- then S to the Sern shore. You can see a cave to the S, and it looks kind
- of dark. In fact, it *is* dark in there, which is why you have the
- repellant. So, spray the smelly stuff on yourself, and go S, and you
- will find yourself in a dark place. Go S again, then E, and you will be
- in the key room. Whew! At lE there's some light in here! And by the
- light you can see a strange key. Get the key, then move the manhole
- cover and go down. Here you are on an aqueduct. Since you can't go back
- <the grue repellant wouldn't have lasted that long>, you might as well
- go forward. So, just head along N and you will come to the water slide.
-
- Go N down the slide, and guess where you are? In the damp passage!
- There's the torch, so pick it up, because you're certainly going to need
- a light source...especially when you think of where you're going next.
- So, from the damp passage hike along W to the junction <you can't get
- the sword out of the rock, so don't even try>, then S into creepy crawl,
- and SW into the shadow land. Here we come to another variable portion of
- the game. You will have to wander around in the shadow land until a
- cloaked and hooded figure appears. When that happens, the sword will
- suddenly materialize in your hand, and you will be able to fight.
- However, since there's no way of telling when that will happen, you just
- have to keep moving around until it does.
-
- At lE you will get a chance to practice some elementary map-making!
- Also, this is the most dangerous part of the game, as the figure is
- quite capable of killing you, too! So, best to save before you enter
- shadow land. When the mysterious figure finally appears, attack him with
- your sword until he is badly wounded and cannot defend himself. At that
- point, get his hood. The figure will then disappear, leaving the cloak
- behind. Get that also. Now, you have to get out of here, and I can't
- tell you exactly how, since there's no way of knowing exactly where you
- were when the fight started. However, if you go Ewards, you will exit
- the shadow land at either the creepy crawl or the foggy room. From
- either place, go N to the junction. From the junction, it's W
- through the barren area, and W again .
-
-
- You just can't wait to climb down the rope, huh? Well, pick up the bread
- first, then go down to the ledge. Well, well, a chest! Too bad you don't
- have a key to open it. in fact, there's no way for you to open it at
- all. But don't despair, there's a way of doing it. Just wait around and
- someone will come along the top of the cliff. You may not really trust
- him, but tie the rope to the chest when he asks, and wait around some
- more. Eventually, he will return and help you back up the cliff. He will
- also give you a staff, which is what you're really after here. Take the
- staff, then go back down to the ledge, and from there, to the cliff
- base.
-
- Trek S to the flathead ocean, and do a little more waiting. Sooner or
- later a ship will come floating by. As soon as you see it, say: "hello,
- sailor." The man in the ship will throw something onto the beach for
- you. Take a look, and you will see it's a vial. It'll come in handy
- later, so pick it up.
-
- Now comes the fun part: you have to wait for the earthquake <notice how
- you've been doing a lot of waiting around? I hope you're a patient
- person!>. While you're waiting, you might want to wander around a
- little, although you've been to most of the accessible places by now. In
- any case, wherever you are, once the earthquake hits, make your way to
- the creepy crawl, and from there E into the tight squeeze, then E again
- into the crystal grotto. Then all the way S to the great door, and E
- into the museum entrance. Now, open the E door, then go N into the
- museum.
-
- Look at the gold machine <it's a time machine, in case you were
- wondering>, then set the dial to 776. Here comes the fun part: push the
- machine S into the entrance, then E into the jewel room. Get into the
- machine, and push the button. aha! now you're back in 776 gue, but the
- time machine seems to have vanished! No matter, wait for the guards to
- leave, then get the ring <and *only* the ring!>, then open the door, go
- out into the entrance, open the N door and go N. By golly, the machine
- is right there! put the ring under the seat, turn the dial to 948, get
- in, and push the button. Whew, you're back in the right time period
- again. Get out of the machine, look under the seat <you will get the
- ring automatically when you do this>, then back S, and S again, to the
- royal puzzle.
-
- Okay folks, you are about to enter the absolute nastiest part of the
- game. You must follow the instructions *exactly* as given, or you will
- never get out. Since it would be easy to make a mistake here, I strongly
- recommend you save the game first.
-
- 01. Go D the hole, then push the S wall. then go E, S, E, E. Push the S
- wall, get the book, and push the S wall again.
-
- 02. Push the W wall twice,go E, S, and push the E wall.
-
- 03. Go straight N until you come to the marble wall, & push the E wall.
-
- 04. Go W, S, S, S, S, E, E, N, N, N, and push the W wall.
-
- 05. From there, go E, S, S, S, W, W, W, W, N, N, N, W, N. Push the E
- wall three times.
-
- 06. Now, W, W, S, S, E, E, S and push the E wall.
-
- 07. Okay, now W, W, W, N, N, N, E, E, and push the S wall two times.
-
- 08. From there, W, S, S, E, E, N and push the W wall two times.
-
- 09 . Now, S, W, and push the N wall until it won't move any more.
-
- 10. Then W and N. finally! you have maneuvered the ladder under the hole
-
- <Which was the purpose of all this pushing and running around>, and now
- you can just go up and out! Whew!
-
- Okay, you've solved the royal puzzle and you have the book, so go N to
- the museum entrance, then open the E door and get your other stuff from
- the jewel room. Then it's back W to the great door, and from there back
- to the junction. Now, E into the damp passage, and ne to the engravings
- roam. Well, we have here yet another <!> of those variable events:
- sooner or later, an old man will be sleeping here. If he isn't there the
- first time you arrive, walk around a little and return. When you finally
- do see him, wake him up and give him the bread. He will eat it and then
- make visible to you a secret door. He will then vanish.
-
- Okay, you're getting closer to the end! Open the door, and go into the
- button room, then N to the beam room. Put the sword in the beam, then go
- back to the button room and push the button. Now, back N to the beam
- room and N again into the mirror room. There will be an opening in the
- mirror, so go N one more time, and you will be inside. Now, don't let
- the long and complicated descriptions scare you! It's not really as bad
- as you think <it's worse! heheheheh..just kidding!>. First, raise the
- short pole. Then, push the white panel twice. Now, push the pine panel,
- and go N.
-
- Okay, so here you are, standing a little too close for comfort to the
- guardians of Zork. If I were you, I wouldn't try going past them quite
- yet! Open the vial, then drink the liquid. While nothing seems to have
- happened, you have in fact become invisible. Now you can walk N until
- you come to the locked door. Knock on the door, and the dungeon master
- will open it and let you in. all right, hang in there, you have reached
- the end game! Go N, then W, then N again. the dm will be following you.
- Go N to the parapet, set the dial to 4, and push the button. Now, go S,
- open the cell door, and step inside. The DM will not follow you in.
-
- Once inside, you will notice a bronze door in one of the walls. However,
- you can't open it yet! Something else has to be done, and it will have
- to be done by someone else. So, first tell the DM to go to the parapet.
- Then tell him to turn the dial to 1, and then tell him to push the
- button. All right!! The magic moment has arrived! Unlock the bronze door
- with the key, open the door, and go S! ** Ta da!! ** Finally, Zork is
- finished! You have survived all the perils, pitfalls, and puzzles, and
- now, *you* are the new dungeon master.
-
-
-